Nintendo 3DS - Cosmo Black |
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Product Description
The company that changed the world of video games with touch-screen gaming in 2004 and motion-controlled gaming in 2006 now pioneers the next dimensional shift. With the announcement of the Nintendo 3DS, Nintendo introduces portable entertainment in 3D without the need for special glasses. Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely. In addition to the familiar + Control Pad and button controls found on previous Nintendo hand-helds, Nintendo 3DS now also includes a Circle Pad, which provides a full 360 degrees of direction, giving it the freedom and precision needed to play games in 3D worlds. A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. Each Nintendo 3DS system comes pre-loaded with a variety of fun games, applications and features, such as Nintendo 3DS Camera. One camera points at the user, while two additional cameras point outward. These two outer cameras take photos in 3D. The fun, built-in game "Face Raiders" asks users to shoot at funny depictions of their own faces. Nintendo 3DS, when put into Sleep Mode, can act as a pedometer, while letting users earn Play Coins for the steps they take that can then be traded in for additional content in compatible games and applications. By accessing the Activity Log, users can check their steps as well as their play time. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out while listening to their MP3 or AAC music files.
- Amazon Sales Rank: #8 in Video Games
- Color: Cosmo Black
- Brand: Nintendo
- Model: CTRSKAAA
- Released on: 2011-03-27
- Platform: Nintendo 3DS
- Original language: English
- Dimensions: 7.00" h x 10.00" w x 3.00" l, 2.00 pounds
Features
- Nintendo 3DS offers a new way to play, 3D without the need for special glasses. The 3D Depth Slider lets your determine how much 3D you want to see.
- Play 3D games and take 3D pictures with Nintendo 3DS
- Connect to a deeper wireless experience with SpotPassTM and StreetPassTM, giving you more exclusive content and connecting you with other Nintendo 3DS users
- Complete with an adjustable stylus, 6 AR cards, and fun built-in software such as Face RaidersTM, Nintendo 3DS Sound, and the Mii MakerTM application
- Use Parental Controls to restrict 3D mode for children 6 and under
Amazon.com Product Description
Nintendo 3DS is a groundbreaking hardware release that brings 3D gaming to the handheld market for the first time. The fourth major release in the DS product line, the Nintendo 3DS utilizes 3D Slider functionality and an improved top LCD display to present a glasses-free 3D effect on compatible games, while giving players the option to moderate the effect as they see fit. Taken together with additional features including full analog control in 3D game environments, motion and gyro sensors that transfer the movements of the handheld into the game, 3D camera functionality, an adjustable stylus and full backwards compatibility and you have not only a must-have system, but a revolution in handheld gaming.
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Real 3D Graphics. No Glasses Needed
Introducing the Nintendo 3DS system. Experience incredible gameplay featuring real 3D graphics that do not require any special glasses or additional accessories. Nintendo 3DS is a breakthrough in portable entertainment, a truly cutting-edge piece of hardware that has to be seen to be believed.
Hardware Features
3D Screen
Like previous handhelds released by Nintendo, the Nintendo 3DS incorporates both an upper and lower LCD display in a clamshell layout. The lower screen features familiar Nintendo touchscreen technology, is 3.02" (2.42" wide x 1.81" high) with 320 x 240 pixel resolution and is capable of displaying 16.77 million colors, but the groundbreaking upper 3D screen of the Nintendo 3DS system is where Nintendo opens up a whole new world of eye-popping gameplay possibilities. This 3.53" display (3.02" wide x 1.81" high) is capable of displaying approximately the same 16.77 million colors, but with 800 x 240 pixel resolution. 400 pixels are allocated to each eye to enable 3D viewing. This stereoscopic 3D display gives objects within the gameworld a feeling of space and depth that extends far into the back of the screen. This amazing depth of field effect vastly increases the ability to see the position of characters and obstacles in compatible game, making many game experiences even more intuitive for all types of players.
3D Depth Slider
A built-in 3D Depth Slider along the right side of the top display allows you to immediately adjust the intensity of the 3D settings on the Nintendo 3DS system to your liking. The 3D effect can also be turned down completely if the player so chooses. All Nintendo 3DS games and applications can be played in 2D, and look better when played on the Nintendo 3DS than any Nintendo handheld before it.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level with the Nintendo 3DS' Motion Sensor and Gyro Sensor combination. Together these precision built-in features allow for new and unique gameplay mechanics as the 3DS reacts to real-time motion and tilt. Whether players are twisting their systems side to side, or moving it up and down, their motion-compatible Nintendo 3DS games respond instantly.
Circle Pad Analog Control
With the Circle Pad, located above the + Control Pad, Nintendo 3DS offers full analog control in 3D game worlds. Combined with the touch screen, traditional buttons, camera and microphone input, and advanced motion control of the Motion Sensor and Gyro Sensor, the potential is extraordinary.
3D Camera Functionality
Along with a digital camera facing inwards towards the player, the Nintendo 3DS system features two outer cameras positioned along its upper edge when device is open. These two cameras see the world in 3D, much like the human eye, allowing for the creation of 3D photos - and a similar 3D effect to that seen in Nintendo 3DS games. All cameras feature 640 x 480 resolutions with single focus lenses that use the CMOS capture element and an active pixel count is approximately 300,000 pixels.
Adjustable Stylus
The adjustable Nintendo 3DS Stylus takes the idea of touch control to a new and even more user-friendly level. Once removed from the holder, the stylus length can be adjusted to your liking with a simple push or pull. Now anyone can achieve the optimum level of comfort while playing games that use the stylus.
Cradle Charging
Dock your Nintendo 3DS system whenever you are not using it in the included Charging Cradle to keep it powered. You can then leave the system on in Sleep Mode while charging, so that it can communicate via the SpotPass feature at any time of day or night.
Other Key Features
StreetPass
Social and wired like no Nintendo system before it, Nintendo 3DS brings fellow players together in exciting new ways with StreetPass communication. Set your Nintendo 3DS to Sleep Mode and carry it with you wherever you go to exchange game data like Mii characters, high scores, and custom characters with other users you pass on the street. You control what data you exchange and you can exchange data for multiple games at once, making virtual connections with real world people you encounter in your daily life.
SpotPass
Nintendo 3DS includes SpotPass, a feature that lets Nintendo 3DS detect wireless hotspots or wireless LAN access points and obtain information, game data, free software, videos and so on for players even when the system is in sleep mode.*
2 GB SD Memory Card Included
Every Nintendo 3DS system comes packed with a 2 GB SD memory card. You can use this SD memory card to store your 3D photos, and sound recordings created on the Nintendo 3DS system, and music** from your PC. You can also use it to store games downloaded from the Nintendo eShop. The Nintendo 3DS system has SDHC card compatibility to increase your storage space even further.
Backwards Compatibility
Almost all existing Nintendo DS and Nintendo DSi games can be played on a Nintendo 3DS system in 2D. With backwards compatibility, your existing portable games look and play just as well.***
Wireless Communications
Nintendo 3DS utilizes a frequency of 2.4 GHz, enabling local wireless communication among multiple Nintendo 3DS systems for game play and StreetPass, as well as access to the Internet through wireless LAN access points (supports IEEE802.11 b/g with the WPA/WPA2 security feature). Recommended distance of wireless communication is within 98.4 feet. This can be shorter depending on the environmental situation.
What's In The Box
Nintendo 3DS system, Nintendo 3DS charging cradle, Nintendo 3DS AC adapter, Nintendo 3DS stylus, SD Memory Card (2 GB), six AR card(s) (view the cards using the outer cameras to play supported AR games), Quick-Start Guide, Operations Manual (including warranty).
System Specifications
- Size (when closed) - 2.9" high, 5.3" long, 0.8" deep.
- Weight - Approximately 8 ounces (including battery pack, stylus, SD memory card).
- Upper 3D Display - 3.53" (3.02" wide x 1.81" high) with 800 x 240 pixel resolution, range of 16.77 million colors and 400 pixels are allocated to each eye to enable 3D viewing.
- Lower Screen - 3.02" (2.42" wide, 1.81" high) with 320 x 240 pixel resolution and range of 16.77 million colors.
- Cameras - 3 (2 facing out, 1 facing in), each with 640 x 480 resolution capability; single focus lenses using the CMOS capture element; active pixel count is approximately 300,000 pixels.
- Wireless Functionality - 2.4 GHz, supporting IEEE802.11 b/g with the WPA/WPA2 security features.
- Input Controls - A/B/X/Y Button, + control pad, L/R button, START/SELECT, Circle Pad (enabling 360-degree analog input), Touchscreen, embedded microphone, Camera, Motion sensor, Gyro sensor.
- Other Input Controls - 3D Depth Slider (enabling smooth adjustment of the 3D level effect), HOME (HOME button brings up the HOME menu), Wireless switch (can disable wireless functionality even during game play), POWER button.
- Parental Controls - Enable parents to restrict game content by ratings as well as use of specific wireless connectivity, 3D functionality, etc.
- System Transfer - Enable users to transfer already purchased software from one Nintendo 3DS system to another. DSiWare purchased for the Nintendo DSi or the Nintendo DSi XL can also be transferred into a Nintendo 3DS system.
- Built-in Software - Includes: the Nintendo 3DS Camera, Nintendo 3DS Sound, Mii Maker, StreetPass, Mii Plaza, AR Games, Activity Log, Face Raiders, etc.
- Connector - Game Card slot, SD Card slot, Cradle connector, AC adapter connector, Audio jack (stereo output).
- Sound - Stereo speakers positioned to the left and right of the top screen (supports virtual surround sound).
- Stylus - Telescoping stylus (approximately 3.94" when fully extended).
- Electric Power - AC adapter (WAP-002 [USA]). Nintendo 3DS Battery Pack (lithium ion battery) [CTR-003].
- Approximate Charge Time - 3.5 hours.
- Approximate Battery Duration - 3-5 hours (3DS software), 5-8 hour (DS software and/or with lowered brightness settings).
- Game Card - Nintendo 3DS Game Card. The size is approximately the same as Nintendo DS Game Card.
* Some of these features may not be available at launch.
** Nintendo 3DS is compatible with MP3 and AAC file formats.
*** Nintendo DS and Nintendo DSi games will be displayed in 2D graphics. Select Nintendo DS games that use accessories in the Game Boy Advance slot of the Nintendo DS system are not compatible with the Nintendo 3DS system.
Most helpful customer reviews
760 of 859 people found the following review helpful.
Great System, But a Bit Disappointing at the Moment
By Kevin
Updating... Please be patient with me. In the next few days, I will completely revamp this review with my thoughts on the 3DS virtual store, Orcarine of Time 3DS, and my many experiences.
Please, before you give me your hate, listen to what I have to say. Please don't immediately judge me as a "Nintendo hater" or simply down-vote my review. I have owned every Nintendo system since SNES, both handheld and home console, and love Nintendo products. I just want to bring to your attention some of the cons that almost every other reviewer has down-played or brushed aside.
I have been using the system since the midnight release, playing a few different games, and testing the various features. I truly am amazed by the augmented reality and potential for the device. However, I cannot ignore some of the negatives and have compiled a list of cons.
1) Battery Life: So far, I've already run through two full charges of the system and am currently charging it a third time. It takes about three hours to fully charge and the battery gets used up very quickly while playing 3DS games. The first time I played I had slightly over 3 hours of battery life playing at full brightness, 3D on, and max volume as it was my first time playing the system and I was still in the "oooh, aaaah" stage. After taking a break and letting it charge, I played it again, but this time on medium brightness, wifi off, and volume on medium. The battery was still shy of 4 hours. After that, I just began playing while the system charged. Compared to the DS Lite's 10 hour+ battery life, this is a bit disappointing. I understand that the 3DS needs to have extra brightness to produce 3D and requires more processing power, and therefore takes up more battery juice, but I still would like to see at least 6 hours. So, don't expect to be using this on a long flight or road trip. The good news is there are some 3rd party accessories being released to address this issue such as a Nintendo 3DS Travel Charging Dock with Rechargeable Internal Battery and an extended battery pack.
Update: I have run through another 5-7 charges. While playing on screen brightness 3 of 5, wifi off, 3D mostly off, powersaver mode, and medium volume, I get about 4 hours. Nintendo officially states that the charge time is 3.5 hours, and that number is quite accurate from my testing.
Update 2: The extended battery pack by Nyko (the one I mentioned earlier), called the "Power Pak," has been getting great praise by early reviews. It raises the 3DS battery life to about 5.5 hours on full brightness, 3D on, wifi on and all the way to 9 hours on lowest brightness, 3D off, wifi off. The only con about this is that it increases the 77mm thickness of the system to roughly 95mm and costs $20. If a bit of extra bulk isn't a problem for you, and you have $20 to spare, this could be a great option.
2) The library of games for the 3DS at the moment doesn't have any game that begs you to buy the system on launch day. Of the several games I played, the most interesting were Super Street Fighter, Tom Clancy's Ghost Recon, and Pilot Wings. Furthermore, of the games I listed, Pilot Wings looked great, but was sadly short as I have already beaten all of the missions in four hours or so. Many review sites have been praising Steel Diver as well. I personally didn't find it too fun, but it is a unique game and I can acknowledge it being one of the better 3DS launch titles. There really are no astounding games for the system yet, however, we are sure to see some notable release in a few months such as Kid Icarus, Orcarina of Time, etc. Most consoles are burdened with this problem at launch; this won't be a problem in the long-run. In my opinion, it's ultimately the games that define the console and the console itself is just a medium to play the games. the DS had one of the best game libraries of all time and the 3DS is sure to follow suit. Within a year or two, we'll see a rocking game library that'll demand us to buy the console.
3) 3D effect. For the most part, the 3D effect doesn't really have objects flying at your face making you jump like the 3D in amusement park rides. (UPDATE: However, some developers are indeed using this pop-out effect, but it is used sparingly.) It really only shows you more depth as in you can tell a mountain in Pilot Wings is further in the distance than the plane your flying, or overlays such as the time, score, etc are infront of the objects in the game. It took me a few hours to find my "3D sweet spot" as I tried to balance the distance I should keep the 3DS from my face and how high I should raise the depth slider. And this sweet spot changes from game to game, so you'll need to tinker with the viewing distance and depth slider until you find what's best for you. Honestly, even though "3D" is in the name of the system, it doesn't add a whole lot in terms of gameplay. And to add to this, it's very hard to stay in your "3D sweetspot" while playing games that take advantage of the gyroscope. In the included AR games, there is a game called archery in which you place a card on a desk and the 3DS will simulate some targets to hit. To hit these targets you will need to walk around and hit them from different angles. It's actually quite fun and one of the better AR card games. The only problem is that while you're moving around to hit the targets from a different angle, you shift a bit out of the "3D sweetspot" and lose the 3D effect causing a little of trouble for your brain and some eye strain. So, for most games using the gyroscope such as the AR card game archery or even the game Face Raiders, unfortunately, it's better played with the 3D off. The 3D mode really only works well for games that you can sit still and play because the viewing angle for the 3D effect is very small. To avoid eye strain, dizziness, head aches etc, only use the 3D mode when you are stationary, and tinker with the depth slider to find what's right for you. At first, I thought keeping the slider anywhere short of max meant that I was missing out on the full possible 3D experience. I was horribly mistaken: everyone experiences 3D differently and will need to discover (and stay within) their "3D sweet spot."
Update: Initially, the 3D effect amazed me and I kept playing with it on whenever I wasn't moving or playing a game that needed the gyroscope. However, after about 30 hours or so of playing with the system, the initial amazement subsided, and I am playing games the ol' fashion way in 2D mode. A classmate of mine who is also a 3DS owner agreed with me on this as he also reverted to 2D mode. To me, the 3D is like a topping to ice cream, rather than the ice cream itself; you don't have to add it, but for some people, it can make it much better (and for other worse).
Update: I have demoed the 3DS to about 50 friends and classmates, and most were shocked at, sometimes even in disbelief of, the quality of the 3D and the AR games. Although, maybe 5 or so complained about headaches/eye strain, even after they tried re-adjusting the depth slider. Another person I know who bought the system had eye strain and headaches initially, but after a few days "adapted" to the 3D and feels nothing now. What does all this mean? I suppose we all just handle 3D differently. Maybe for some 3D is an "acquired sight."
(Update: A commenter told me that in the game Lego Star Wars III, there are objects that fly out of the screen. I cannot confirm as I did not purchase this game. However, from my own experience I can say that Pilot Wings, Super Street Fighter IV, Ghost Recon, FaceRaiders, and the bundled mini games (AR card games and mii games) do not have this effect. Instead, they have a layered look where some things are slightly in front of or on the screen and other things are further "behind the screen.")
(Further Update: It seems like the 3D effect is indeed capable of popping out of the screen. It is seen in Nintendogs, Ridge Racer, and many other titles. It seems like developed are limitedly using the 3D pop out effect and reserving it for special moments in the game. Maybe this is to help prevent head-aches and nauseousness caused by 3D. Thanks for all the comments pointing this out!)
4) This is just a minor complaint. The cameras on the 3DS take pictures of pretty low quality. Obviously the system wasn't meant to be used to replace a conventional camera, but it's worth noting that the 3D camera is more of a novelty than a practical device. In fact, most smart phones will take pictures of better quality (without 3D though, of course). I don't think anybody actually was planning on using the 3DS as a full-fledged camera.
5) This is just another minor gripe, but the 3DS is a just a tiny bit bigger than the DS Lite. Looking at the two, they look almost identical in size and to simplify things we can even say they are the same size, but the specs show the 3DS to be a fraction bigger. The DS Lite and 3DS are by no means large, but I wish Nintendo would have made the new system a little more "pocket-friendly" and slimmer (not as thick). The 3DS fits in my pockets fine, but a sleeker and thinner design (with the same size screens) would have been appreciated.
6) DS emulation. First off, I am extremely happy the 3DS emulates DS games. I'm glad Nintendo kept that feature. There just is one small problem with the emulation, because of the difference is resolution between the 3DS and the DS, either the emulated games will appear smaller, or stretched out. Both of which look a bit awkward. It's great Nintendo added DS emulation and it's not necessarily Nintendo's fault for the problem. It's just something you should be aware of if you plan on using your 3DS to play DS games. I don't consider this a con as GBA is quite old now, but if anyone was wondering, there is no cartridge slot for gameboy advance games.
7) Online play and friend codes. Nintendo is still using friend codes! If you aren't familiar with Nintendo's online play, it works by assigning each player a long string of digits (12 in the case of the 3D)and forcing friends to enter each other's friend codes to play together online. This is only a one time process but is highly annoying. On the XBOX 360, PS3, and PC, online play is handled by giving players a user ID which can then be used to add friends and online match-making. One theory why is that Nintendo is trying to protect younger users by making it more difficult to add strangers as friends. Really, in my opinion, it makes online play a hassle. Rather than calling up a friend and saying "Hey, add me as a friend. My name is 'Killer_Juice'," you would have to say "My friend code is 4682-8452-5268." There is also a status message that you can write, however, it is severely limited because it has a character limit of 25.
Now all these complaints boil down to one thing: cost. At the moment, I really don't feel this system is worth the price tag of $250. Given the lackluster game lineup and rather poor battery life, I don't think there is a need to buy 3DS at this point. Some features such as the Nintendo Shop and the internet browser won't even be released until May. In my honest opinion, I would recommend waiting until a new revision is released, or at least until some better games come out. Nintendo usually releases a newer version of a console about a year and half after the original release. Although Nintendo hasn't officially said anything to support a new 3DS, I am willing to bet that a new 3DS will be released in the not too distant future that will pack better battery life, a slimmer form (not as thick), new colors, and whatever other cool stuff Nintendo throws our way. As time passes, technology only gets better and better; Nintendo will definitely be able to improve upon the system and release a revision. My guess is around Summer or Holiday 2012, but that is purely speculation. Don't get me wrong: I do like the system and I was astounded by the augmented reality games (Face Raiders, AR Shot, and Archery in particular). I simply believe that for most people, there is no reason to buy the console right now. The system is great; it just faces a few limitations (mainly battery life) that can be addressed by Nintendo in a new revision.
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Conclusion: I don't want to sound overly-negative about the system. The DS was one of the best systems with a great library of games. If you have the money to spend, the 3DS will surely not disappoint with 3D, augmented reality, improved graphics and screen resolution, and all the good stuff we've come to love from the original DS. However, if buying the system is a financial stretch or you are content with what you have right now, I would advise waiting until a new revision is released (which is bound to happen) or at least until some better games are made. Soon enough, we will start seeing some great 3DS games that take full advantage of the system's hardware, and hopefully a 3DS that packs a longer battery and maybe slimmer too. Who knows, we might even get a 3DS XL. One thing I will reemphasize is that a console is defined by its games. Nintendo handhelds always get great games and within a few years, the 3DS will have a massive software library filled with many great "must have" titles. They system is just a medium to enjoy the games; the games are the things that matter most. I don't regret buying my system at all, because I know some great games will be released soon and the 3DS will have a great pool of games to chose from.
Feel free to leave me a comment, ask a question, or voice or your opinion. I will try to respond as quickly as possible. I'm willing to discuss my standpoint with anybody. So, rather than just clicking "unhelpful", please comment your opinion and we can talk about it. I will continue updating this review as I use the system more and more. I don't write many reviews, but when I do, I actually put several hours of effort into them and continue adding to them months after the original publish date.
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In response to people waiting for a price cut:
Some companies estimate that it costs Nintendo around $100 to produce one of these systems. Understandably, Nintendo needs to make-up for the millions it spent marketing, researching the technology, etc. However, in a few years when sales start to drop, Nintendo is bound to dock the price a bit. It took the Wii several years before it had its price cut; so, based on how Nintendo handled the Wii, I wouldn't recommend waiting in hopes of a price drop.
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Update: There have been some reports of the 3DS being unable to play games and reaching a screen that is unofficially called the "black screen of death." Furthermore, people have complained about hinge problems not keeping the top screen in place. In fact, my top screen has also had a bit of a wobble to it, but I don't think it wobbles enough to warrant me exchanging it. The great news is that Nintendo is willing to replace these defective units by following a fairly quick procedure on their website.
113 of 130 people found the following review helpful.
If you are prone to headaches - limit 3D viewing time but it sure is FUN!
By AlexJouJou
I've been a huge Nintendo fan since the GBA. So it stands to reason I'd get the 3DS. There are many good things about this system that make it an excellent purchase (perhaps not a "must buy" but a great purchase nonetheless!):
- Graphics are sharp, crisp, colors pop and overall it is ultra pleasing to the eye
- I love the color (I got Aqua Blue) and surprisingly it is not a fingerprint magnet
- Enhanced options and potentially netflix and some game boy and game boy color remakes virtual
- Analog stick is responsive, easy to use, and us fans can say Nintendo finally heard us!
- I was very surprised to hear a rich vibrant sound coming from this unit. I didn't have headphones on and it was much better than the DSiXL unit
- The menu navigations are good but the three buttons do take some getting used to
- The stylus feels classy and I love the adjustability of it - very nice for all types of hands
There are many other benefits to this system and my fellow reviewer's have covered most of them. I myself use the unit to play games - I typically don't take photo's or surf the web or do various other sort of extra things. Sleep mode would be a good example - where you can put your 3DS in sleep mode and it does various things. If you are interested in those then check out the excellent video reviews posted.
However I have a caveat for anyone that suffers from migraine's or headaches. I played for an hour and a half in 3D last night and I had a massive migraine this morning. I felt the beginnings of a headache last night but I didn't expect to be hit with the whole light sensitive, nausea and vomiting, misery of this morning. So I searched the net to find out if that was a potential issue and sure enough it is. Does that mean I won't play my 3DS? Heck no but I've found some hints and helps I'm going to list here so anyone who is like me can make a informed purchase choice:
- Really work the slider to find the exact sweet spot - you will know when it is not because it is blurry. If you find yourself seeing blurry for any length of time (several minutes) then turn the 3D off for a while to rest your eyes
- Wear your glasses if they are designed for this distance
- Play 3D and 2D varying between the two and pay close attention to any sort of nausea, dizziness, blurred vision, etc.
- Do not let your child under 7 play this and with kids 7 and older I'd really watch them - Nintendo has stated this 3D is not recommended for children's eyes that are not yet developed
- Take frequent breaks and allow your eyes to do other things at different focus levels. So don't go, for example, from playing to reading which is usually about the same distance field. Try for shifts so that your eyes can focus at different levels and distances.
I'm not negging on the system - because I am sure this effect of headaches will probably only affect a small percentage of the population. However when you are one of those few and realize your beloved new unit actually causes pain and misery - well you want to be sure that you do what you can to make sure others' don't suffer needlessly.
Overall I am most impressed by this unit. I think it is a fantastic step for Nintendo who continue to break new ground with their products, and I can recommend it to adults and older children. I don't use the camera so I cannot comment on that. Of course the battery life is less - which is a bummer but much has been made of it already. I will update my review if I learn more on the headache issue and how to combat it or any further tips in that direction. The reason for the 4 stars is because I wish more had been made of the potential headache issue by Nintendo - I don't recall reading much research and, for those of us who are prone to this sort of thing, it would have been nicer to see this tested more thoroughly or if they did test it to release the results.
266 of 321 people found the following review helpful.
If You Have Ever Liked Anything Nintendo Has Ever Done, You Will Love the Nintendo 3DS
By David Turnbull
Watch Video Here: http://www.amazon.com/review/R385V8GQ73SSVK This is a run-down of all the most notable features in the Nintendo 3DS and how they stack up. I was probably too harsh on the StreetPass functionality as the technology itself is fantastic, but I am worried how well the feature will work in places that don't have high population densities. Still, a great system overall. Hopefully this video helps you decide if it's the type of device you want to own.
I do point out many criticisms of the system, but listen carefully for the many slices of praise. The criticism simply feels like it dominates because I have to justify it more than the praise, but I do think the 3DS is a great device.
- David Turnbull
nintendo3dsblog.com
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